Info[]
This page lists the items and creatures available in the arena.
Arena: This Quirk manifested as hundreds of portals across the planet, erupting simultaneously 500 years ago. These portals lead to a vast, interdimensional fighting arena where users can choose and battle creatures, even fictional ones, for points. The difficulty of the creature determines the points earned, which can be used in a shop within the arena to acquire an incredible range of items, including fictional ones. Users can bring anything they wish into the arena to use during fights.
There are creatures in objects because they are either using them as their dead body or they are wearing or using them.
The Arena Quirk's portals emit a dedicated internet network that provides free services. Users can upload and consume content for entertainment, including video recordings of arena battles. An automated content moderation system, powered by the Quirk itself, removes harmful or offensive material. Dedicated platforms exist for video, reading (encompassing manga, comics, books, fanfiction, etc.), and games (via a Steam-like app). All platforms feature comprehensive content filters and tag systems. Content creators earn 100 points per view for their uploaded material. Additionally, standard social media platforms are also available within the network.
Points earned within the Arena Quirk's network can be transferred to other users and directly converted to USD at a 1:1 ratio. This possibility may incentivize governments to develop systems for converting points to their respective currencies.
Following the initial eruption of portals across the planet, the Arena Quirk's activity continued. New portals now appear near or within densely populated areas, including settlements established on various colonized planets. This ongoing phenomenon suggests that the Quirk's influence persists even after its original user's death.
Accessed through the Arena Quirk's network, the Shop offers a unique service: materializing desired objects directly within users' designated locations. However, successful materialization requires sufficient physical space in the chosen area.
The Arena features a variety of pre-designed battle maps that users can choose from. Additionally, those with access to the network's dedicated site can create custom maps and share them for others to experience. These custom maps may influence the difficulty, potentially raising or lowering the point value associated with encountered creatures based on their alterations to the environment.
The images are separated into multiple pages because the first ones become very large and cause lag when adding new images, so I thought it would be better this way.
Dimensional Neighborhood: This quirk introduces an additional dimension to the existing arena quirk portals. It adds an infinite dimension already divided into properties of varying sizes, ranging up to 5000 acres. The size of the property affects its price, which is determined using the arena's points system. Upon entering this second portal, alongside the arena portal, individuals will arrive in an area equipped with thousands of teleporters to and from the properties. Users can specify their destination using these teleporters.
Dungeon: This Quirk introduces an additional dimension to the existing arena Quirk portals. It adds an infinite dimension filled with vast lands, different biomes, structures, creatures, sentient species, and plants. The biomes, creatures, species, structures, and plants are taken from the real world, as well as from all the different things in the arena. This includes biomes, structures, and plants from the origins of various creatures and items.
Creatures[]
Within the Arena, summoned creatures appear free of any blemishes or injuries they might possess within their original fictional sources. This includes the automatic cleansing of dirt, blood, and other physical imperfections, alongside the complete restoration of any existing wounds.
The Arena offers diverse creature modifications. These can include enhancements or limitations derived from various sources, such as control elements, viral strains, demonic influences, infernal energies, and reanimated forms. The specific modifications influence the creatures' difficulty and point value.
Within the Arena, summoned creatures prioritize player elimination, regardless of their natural behaviors. Leaving the arena provides no reprieve, as they remain focused on eliminating anyone previously engaged.
Extracting creatures from the Arena is possible, but at a cost: double the creature's point value. However, sentient creatures receive a single free extraction opportunity per portal. Subsequent extractions for them follow the standard double-point cost. This applies individually to each portal, not collectively across all portals.
Governments, or their equivalent authorities, possess the power to restrict the types of creatures users can extract from portals within their jurisdiction. This control applies only to portals located within their respective territories, meaning one government cannot directly influence creature availability in another's domain.
Creatures can also be optionally given outfits and weapons from the shop when selecting them. The weapons and outfits could either raise the amount of points you get, making them more difficult, or lower them if you're giving them weaker armor or weapons, or just taking away armor or weapons.
For the arena creatures, there will be a modification regarding the appearance of titans from Attack on Titan. Titans will resemble their human form more closely. Furthermore, the gender presentation of titan forms will not be universally masculine; it will be determined individually for each person.
Regarding the arena creatures, there will be a modification in which only women can become witches, but instead of relying on assigned gender at birth, anyone who identifies as a woman will have the potential to develop the magic. Conversely, those who do not identify as women will not possess this ability. (This is in the context of the release that witches' magic system)
To extract creatures from the arena, they must be defeated a minimum of 1 to 1,000 times, depending on the specific creature. This requirement applies collectively to all portals and individuals, not on a per-person or per-portal basis.
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Objects[]
Within the Arena Quirk's network, objects materialize in a pristine state, regardless of their original condition in fictional sources. So, even items typically depicted as rusty or dirty will appear free of any blemishes or contamination.
Clothing and armor acquired from the Shop possess a unique property: they automatically adapt to fit the wearer upon donning. This eliminates the need for specific sizing and ensures proper adjustment for any user.
Beyond combat-related items, the Shop features a selection of everyday necessities. This includes hygiene and sanitation products, such as personal care items and household supplies, produced within the Arena itself.
The Shop's offerings extend beyond creature selection. Users can also purchase outfits and weapons utilized by the creatures for their own use.
This note is less about the universe and more about my own process. For weapons, clothing/armor, and vehicles, if the source material includes a modification system, those modifications are automatically available in the shop. I mention this because it would be extremely time-consuming and difficult for me to gather all those images, especially since I primarily use wikis for my image sources.
Governments, or their equivalent authorities, possess the ability to restrict access to specific items within the Shop. These restrictions apply within their respective jurisdictions, meaning one government cannot directly control purchases within another's territory.
All Yu-Gi-Oh cards that have ever existed in real life or in the universe will be included in the objects. However, I'm not even going to attempt to collect them all. For the cards, they will be identical in appearance both in real life and in the universe.
The arena shop sells sex toys and similar items to anyone, including minors, without requiring the presence of a guardian.
Physical copies of games, DVDs, and similar items that exist in real life are available in the items shop, but I'm too lazy to even attempt to gather them all. This way, it covers all of them.